Sunday, November 29, 2009



-Spilt glass


Again on MAX, this one was a bit more difficult, you need to know the theory behind the difference in glass and water. I found that the default 'water' material in the library doesnt give you enough options to play around with. In my opinion using the 'standard' material gave you more freedom and control. Apparently you cant get a realistic reflection and refraction with out 'Vray' plugin, which I dont have...


this took about 4 hours again, most of the time went on figuring out the material and using the cloth modifier, but the part I'm most proud of is the partially soaked cloth (which is hard to see), but looks good to me.

1 comment:

  1. Ahh your getting way ahead. I just made my blog. Nothing on it ... yet :P

    Everything on here is looking good! Keep it up

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